09/06/2012, 15:35
Dal sito ufficiale:

Working now on nailing down the small group movement nuts and bolts to get bandits setting out from their camps to assert themselves on their town targets. It needs to understand how they operate between four different resolutions -- locally when each group member is a fully realized unit, at the town/wilderness travel map level, at the region level when the mid-level travel maps aren't loaded, and when the game is saved and armies are offloaded abstractly. Hopefully the same code will be applicable from vengeful posses hunting you down and into small-scale inter-site conflicts.


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